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- A+ Math
A site developed to help elementary school students improve their math skills interactively, offering: educational math games (learn basic operations and geometry by playing MATHO - bingo and math combined; Hidden Picture; and Concentration), Web flash cards for practicing rounding, area, square roots, inequalities, fractions, counting money, geometric shapes; and Homework Helper, which lets you enter your addition, subtraction, multiplication or division problem and your answer, then checks to see if it's correct. Also Advanced Problems which allows you to select the kind of problem you want to practice and checks your answers.
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- Aunty Math - Angela Giglio Andrews; DuPage Children's Museum
An every-other-week math challenge for grades K-3 from "Aunty Math." Each challenge is presented in the form of a story taken from the life of Aunty Math, her two nephews, and her niece. Students with questions or suggestions can e-mail Aunty Math directly, and a Tips for the Current Challenge page provides suggestions for modifying or extending each problem. Students may also submit solutions and read what others have written from Aunty Math's Solutions page, and there are also recommended problem solving strategies described on the kids' "Find out about the challenge" page.
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- BEATCALC Archive - Math Forum
An archive of B. Clay's BEATCALC weekly mailing list. Amaze your friends by memorizing a few simple rules and doing mental math tricks faster than they can do them on a calculator. Squaring, multiplying, dividing, adding, and subtracting numbers; finding percents; calculation practice exercises.
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- Flash Cards for Kids - Donovan Follette
Currently, Flash Cards (shareware for Windows) supports addition, subtraction, and multiplication. The addition facts are enabled in the download file. The subtraction and multiplication facts can be enabled with a registration fee of $12.00. (Washington state residents must include an additional 90 cents to cover the 7.5% sales tax.) Flash Cards records the fastest times for any number of players. When a player begins a new card set, the timer begins. Once the last card in the set has been answered, the new time is compared with the old and messages are given accordingly. If the new time is faster, then it becomes the new target time for the set. Since children have varying levels of computer skills, Flash Cards receives its input from the mouse, keyboard, or a 10-key pad.
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- K-12 Teaching Materials (Mathematics Archives) - University of Tennessee, Knoxville (UTK)
An extensive list of Internet sites with significant collections of materials that can be used in the teaching of mathematics at the K-12 level. Organized into categories: lesson plans, schools, software and other K-12 Internet math sites.
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